Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

Wednesday, March 14, 2012

The Battle of Silicon Valley

"Good artists copy, great artists steal."
The semi-fictionalized story of the battle to create the computer age.




Inspired by the movie "Pirates of Silicon Valley" (1999), the video shows how two of the most important men of the past three decades purloined their way to immortality. Forget about Zuckerberg duping the Winklevoss twins. Steve Jobs did it to Xerox first; and Bill Gates, well, did it to Steve.

Group project by: Tiopianco, Prado, Ocana

Francis Paolo Tiopianco, Entry #13
Previous Entries: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12


Tuesday, January 31, 2012

Next-gen Xbox threatens to kill used-games market

It was reported last week that Microsoft's next generation gaming console, tentatively called Xbox 720, is due out late 2013. Initial reports say that the new system will boast up to six times the processing speed of the current system. But what I'd like to focus on is the speculation that the next-gen console would outright reject used-games--effectively killing the second-hand games market. Taking its queue from the Microsoft Windows model, it is rumored that the upcoming console would require online product validation for games; sans the validation, users cannot play.

This limitation on resale-ability poses legal questions regarding the rights of buyer-owners to resell their games. In the US, there is such a thing as the "first-sale doctrine," which basically gives the initial purchaser wide-ranging rights to the use of the product they've bought, including the right to sell it to a new owner. While we don't have the same doctrine in the Philippines, we nevertheless adhere to the bundle of rights theory inherent to property ownership, including, among others, jus disponendi (right to dispose). Therefore, at first glance, such limitation appears to contravene prevailing rules.

However, software developers have been exploiting the End User License Agreement (EULA) as a legal loophole. Most software these days, including video games, comes with such a EULA, saying the initial purchaser is just a licensee and isn't allowed to resell that license to a new owner. Their position is that they are just selling the right to use the software but not the software per se. Pretty jesuitical argument, if you ask me.

My view on the matter is pretty simple: a person who buys something for value has the right to dispose of it for value as well. I really don't see any reason to treat video games (and software, in general) differently from books and music CDs/vinyls--both of which have thriving secondary markets. I would even say that having a secondary market limits monopoly power in the market. For example, a record label has the exclusive right to control copies of a new album and no one can get that album from any other source. Of course, there are retailers but all of them have to ultimately buy from the record label. The existence of used music CD stores means that record labels can't raise prices for hot titles arbitrarily high. Just check out used CDs from Amazon.com and see how competitive the prices can get. While this sounds great for consumers, Microsoft is sure to disagree.


SOURCES: IGN, Ars Technica



Francis Paolo Tiopianco, Entry #7

Tuesday, March 15, 2011

Digital Response to Japanese Disaster


The 8.9-magnitude earthquake and tsunami that happened in Japan before last week ended was so strong it moved the Nippon country nearer to the United States and even tilted the earth’s axis and shortened the day. That is taking the scientific point of view. In terms of ICT, well, the disaster also takes the spotlight.

THE TECHNOLOGY COMPANIES. A Sydney Morning Herald article sums it best: “Google Inc. has an online ‘person finder’ for people seeking information about a missing person. Microsoft Corp. is offering free technical support and temporary software licenses to companies affected by the earthquake. It has also pledged $250,000 in cash. Twitter is trying to help organize the flood of information flowing through its system. It is suggesting people use certain tags for general earthquake information, requests for rescue and other related topics. Amazon.com Inc. and Yahoo Inc. have links on their home pages encouraging people to donate to the relief efforts.” (Click here for article)

Of course, these companies have since also been offering digital ways to donate to Japan's efforts at recovery. “Apple has set up an option on its iTunes software to allow registered users to donate from $5 to $200 to the American Red Cross simply by clicking a button for the chosen amount. The Red Cross has also launched a campaign on Facebook through the social media giant's Causes function…” Also, “Twitter was updating by the second, continually refreshing information and advice as well as directing people to resources on the ground and offering ways to donate to help survivors.” (Click here for full article)

THE PEOPLE. But the response is not limited to the tech giants because ICT is also giving Japanese citizens and other people the chance to help and, well, speak out. Twitter users are sending infinite streams of messages of support to survivors of the quake-tsunami disaster. Messages commending (some criticizing) Japanese leaders also abound. Zynga gamers are asked to donate money through the purchase of virtual goods in CityVille, FrontierVille, FarmVille and its other games for its Save the Children's Japan Earthquake Tsunami Emergency Fund.

If all is to be named, this blog will go on non-stop. So let this be finished with a THANK YOU for the blessings of ICT. And of course, my prayers for Japan and its people.


- Phebean Belle A. Ramos, entry #17

Monday, September 13, 2010

Snapshots of Software as Intellectual Property

Intellectual Property and Ownership Rights

A recent case in the tech world is Vernon v. Autodesk. Promulgated by the US Court of Appeals for the Ninth Circuit on September 10, 2010, the ruling disabuses the notion that “if you bought it, you own it.”

To simplify the issue: X bought a used copy of software from a garage sale and subsequently sold it through eBay. X claims that he owns it and thus has the right to sell it. The copyright owner, however, claims that it merely sold the license and thus the ‘garage seller’ had no right to sell it to begin with since it violated the former’s copyright. The Court of Appeals ruled in favor of the copyright holder. I’ve yet to fully understand the legal niceties of the decision but it seems to point towards the limited rights that software owners have. Unlike a book that can be bought and resold by the buyer, software, being a licensed creature of the law, seems to operate on hallowed ground. With this decision, the dictum is qualified, viz.:“if you bought it, you own it... but you certainly can’t sell it.”

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Intellectual Property and Human Rights

Previously, all an authoritarian regime had to do to censor dissenting organizations was to send in the troops, raid their offices, and wait for ‘accidental deaths’ to hit the headlines. Today, we’re shown a more creative mode of quashing dissenters. What if the government employed a corporate software giant in censoring free speech under the guise of enforcing intellectual property rights?

I’m referring of course to the Microsoft and Russia fiasco that’s recently surfaced through the New York Times. In sum, Microsoft appears to be Russia’s partner in shutting down organizations under the subtle but potent guise of ‘curbing piracy.’ The move reads like a classic page from our own dictator’s erstwhile playbook. Where Marcos used the judiciary to legitimize his more sinister acts against the country, Russia appears to be employing the shadow of the law to censor those who would stand against government policies. The Kremlin seems to think that intellectual property rights trump human rights on any day of the week. That, by itself, isn’t surprising; the fact that Microsoft favors the argument is.